AI Insights · Timothy · April 2024
Top 5 PVP Games Performance on Unified Platform in Ukraine Q1 2024
Analyzing the performance of the top 5 PVP games on a unified platform in Ukraine during Q1 2024, with insights on downloads, revenue, and active user trends.
The first quarter of 2024 saw notable performance from the top 5 PVP games on a unified platform in Ukraine. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Brawl Stars from Supercell experienced significant growth in both downloads and revenue. Weekly downloads started at around 41.9K in early January and peaked at 114.3K in mid-March. Revenue followed a similar trend, reaching its highest point at approximately $263.8K in early March. Active users also saw a steady increase, starting from 2.2M and peaking at 3.5M in mid-March.
Roblox by Roblox Corporation had a varied performance. Weekly downloads fluctuated, starting at 53.2K and ending the quarter at 46.9K. Revenue showed a similar pattern, with a high of $135.8K at the beginning of January and hovering around $90K towards the end of March. Active users peaked at 2.8M in early January and showed a slight decline to 2.6M by the end of the quarter.
PUBG MOBILE from Tencent Mobile International Limited demonstrated a strong revenue performance, peaking at $359.2K in mid-March. Weekly downloads varied, starting at 45.4K and ending at 35.1K. Active users saw a peak of 1.4M in mid-February, eventually decreasing to 1.2M by the end of March.
Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. showed promise with growing weekly downloads, starting at 18.2K in early January and reaching 46.9K in mid-March. Revenue increased steadily, peaking at $1.1K in mid-March. Active users saw a significant rise, starting at 45.5K and reaching 185.7K by mid-March.
Standoff 2 by AXLEBOLT LTD had a steady performance in terms of downloads and revenue. Weekly downloads hovered around 32.7K at the start of January and ended at 26K in late March. Revenue peaked at $80.7K in early January and stabilized around $47.6K towards the end of the quarter. Active users started at 1.1M and saw fluctuations, peaking at 1.1M in mid-March before declining to 1M by the end of the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.